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Server time: League Day 35, November 17, 2019 / 03:23

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Player contracts added!
Posted by Admin on November 04, 2019 17:50

Hello everybody,

Starting now, every manager will have the opportunity to negotiate wages and contract length with their players.
If you view your player actions, you will notice a new option called 'Offer new contract'. Every player has been assigned an initial contract length to start with.

Every end of season, the contract length of every player will decrease, BUT player contracts will never expire. They will be automatically extended by the board (to avoid any type of abuse from managers) and wages will be re-negotiated on expiration day.

Why should you take the time to negotiate your contracts? Like previously said, every season, players who would end their contracts will get a chance to re-negotiate their salaries. This means that they will negotiate only upwards (so higher salaries).

By negotiating with them directly, you can keep your wage bill under control by offering them longer-period contracts (so wages stay the same), but also, it's possible for you to negotiate with them lower salaries.
Their willingness to accept this will depend on a new hidden attribute we're adding (Professionalism). A professional player will have a higher chance of accepting a lower salary, but an uprofessional player will be harder to deal with.

Staff will have the same features, and the same hidden attribute.

Professionalism is a scoutable attribute, and will show up with new scout reports.

If you have any questions, please ask in the forums!

Interview with Remus, manager of Real Sublimo
Posted by Admin on October 26, 2019 10:09

1. First, I want to thank you for this interview. You’re the first of our managers to do this, and it’s a pleasure to get to know you better and receive your feedback. Can you tell us something about yourself?
Thank you for the invitation. I'm a 24 years old guy from Constanta, Romania. I kinda stumbled upon this game, and was hooked ever since.

2. You’ve been a member of the PRO Football Sim community since the beginning. What attracted you to the game?
I like football, I like talking and reading about football, and finding an online game, similar in style to Football Manager, made by a Romanian developer was something new, that I didn't want to miss. Sure, the game wasn't perfect back then, but the potential was real, and most of all... it was actually surprisingly fun. I'm glad I stayed, because IMO the game developed nicely since those early days.

3. What makes you come back and play PFS every day?
I guess because it's competitive, the community might be small, but you do need to be active to compete with the best teams in the game. There is always a scout report you can look up, or some new players added on the transfer market you can preview. Small things like that.

4. What plans do you have with your team?
Honestly, I just want to make my team the best in the game. Finding a young core of players who I can rely on, and win everything there is to win.

5. What’s your favourite formation and what mentality do you like to use?
I experimented with many formations and styles of play. But right now, I like to use a 3-2-3-2 with wing backs and a very offensive mentality.

 6. What’s your most memorable moment in the game?
Well, I had a player in my squad that developed to be probably be one of the best strikers in the game. Sold him for nothing in my first season because I didn't think it was anything special and also the market was quite different. When realization hit in a couple of months later... that was quite memorable.

7. Now, a very difficult question: Messi or Ronaldo?
Lord Bendtner

8. What’s your favourite team IRL?
I grew up watching Steaua Bucharest, so maybe FCSB?  Hard team to support these days though.

9. What feature would you like to see next implemented in the game?
Honestly I would like if players from bot clubs would have mandatory release clauses, there are some true gems out there. Also, maybe the ability to send players on loan, maybe with optional buy clauses.

10. And finally, what would you recommend to new managers who are just starting the game?
Well, everyone has it's own play style. I'll say experiment with formations and mentalities, find something that works for you, and build the core of your team around it.

What's next in the new season?
Posted by Admin on October 16, 2019 20:49

Hello Managers,

First of all, I want to congratulate you guys for a great last season, and I'm looking forward for Season 4!

As requested, I've made a short list of what to expect in the following season, in terms of features:
1. Expect player contracts. You will be able to negotiate your contracts with your players!
2. Positions for retiring players. You will be able to offer your retiring players positions, like Spokeperson, Groundskeeper, whatever
3. Training is planned to get a major overhaul, with plans to make it a lot more interesting and a lot more visual and helpful.
4. Customizable Team Jerseys.
5. Match Engine Improvements.

And of course, the usual bug fixes and smaller improvements!


P.S. Check your tactics page. You'll have a surprise!

Version 0.96.1 update!
Posted by Admin on September 08, 2019 19:50


Version 0.96.1 brings some exciting new features:

1. Installable App - For those of you on Androind and Chrome on Desktop, on your Manager Account you'll receive a popup to install the App. If you do that, you'll install our new App. Because of caching mechanisms, you'll be able to play the game as if it's local;
2. Scouters - You can now view past scouted players;
3. The annoying logging out of the game should be fixed now;
4. Other various fixes and updates.

Hope you'll like the new features, especially the Installable App!


Version 0.96.0 release!
Posted by Admin on September 08, 2019 19:42


It's been a while since our last update, but version 0.96.0 is out for a couple of days, and we thought we should talk a bit about it.

What has changed:

1. Player Compare - You can compare your players with one of the players you're viewing;
2. Manager Faces - You can now customize the way you look in-game;
3. We deleted the inactive users, to make room for new users;
4. Sponsor Logo has been added on every team jersey;
5. Finances Update - The Finances system has been re-done. Instead of a weekly type of system, from now on we have a daily system - you'll receive income and pay expenses every day;
6. Player Values - we have a new formula, hopefully better;
7. Wages have been re-set, and have been updated with the new player values;
8. Sponsors have been reset - You can now re-choose your sponsor and your objective;
9. Updated Server - Monday (02.09) we changed our hosting company, as announced;
10. Other various fixes and updates.

If you have any issue, please send us a message.


Version 0.92.2 release notes
Posted by Admin on March 04, 2019 16:42


Version 0.92.2 (week 25.02 - 03.03) is up and ready. Although a smaller update, we've changed the following:

1. Goalkeepers will loose less fitness (half) then in-field players;
2. Country Scout Reports will include players currently on the Transfer List;
3. Added a check on Team Tactics. Every team will need to have a SC/DC/MC in order to save the lineup;
4. Added info on the Federation Transfer Tax on both the Player and Staff View, so every manager can know about it;
5. Various Bug Fixes.

If you have any issues, please let us know.


Version 0.92.1 is out!
Posted by Admin on February 24, 2019 14:45


We've just finalized version 0.92.1 (week 17 - 24.02). It's already up and running. Please clear your cache if you're experiencing any issues.

What did we change/add?

1. Fitness has been changed. It used to be very difficult to manage it previously. From now on, it will drop less. You will notice the players in your teams will have a quicker recovery time.
2. We added a Fan Movement Graph in the Team Confidence area. This will show you how your Fans have been added in a nicer way.
3. We've added a Selling icon next to the players and staff on the Players and Staff Pages. Also, we fixed a small issue with the Apps field. It can now be sorted.
4. We've added a new information field on the Player Profile. You can now view the current player price from the transfer market.
5. You can now view the minimum price you need to pay to add a bid for a player on the Players/Staff transfers pages.
6. You ca now set a specific Tactic for every match. If you go to the Prematch area of the match, you will be able to set one of your Tactics there. That will be used when playing the match, so you can plan ahead!
7. We've added the Competition Prizes and the Final Payment from the Sponsors Area. You can now view clearly what amounts you will receive for your team at the end of the season.
8. We changed the way the Fixture results are displayed on mobile. It should look a lot clearer now!
9. Fixed the National league Average for every player on their Player Page.
10. If 2 teams have the same colors on the Match header area, the Away team will use their away colors. So the Stats and all the other things based on the team colors will look a lot better.
11. Fixed an issue with account deletion.
12. There was a double taxation on transfers happenning. This has been fixed. You will view the transfer taxes in your finances from now on.
13. The player value is now changed to be dynamic, and depend more on the real-market prices.
14. Bot teams will buy and sell Staff.
15. Training reports will not display GK fields for in-field players and vice-versa.
16. Bot teams will require min prices, depending on the values of the players they are selling.
17. We've generated a few new players over 19 (including GK) which were lacking.
18. Some other general bug fixes.

If you have any issues or questions, please send us a message.

Have a great evening!

Version 0.92 released
Posted by Admin on February 15, 2019 03:55


As you may have noticed, we've just released version 0.92 of the game.

It is one of the most extensive work we've done on the game since launch (sorry for not being as responsive in the last weeks) and it includes the following:
- You can choose your theme: You can keep the 'Light' theme from before or you can switch to a brand new 'Dark' theme.
- Tired of the blue buttons of the game? You can now choose from other 7 variations in the 'Accents' area of the website. This area will change the buttons plus some other areas in the website, so it looks a lot more interesting now!
- Timezones. You can choose your location now in the Preferences panel, and all of the match dates and other areas will be automatically changed to match your location!
- Improved Homepage. This has a more slim and straightforward design. You can now login directly (which should be an improvement over the previous version)
- Romanian language is available! One of the reasons this took a long time to do is that the website is now completely translateable. If someone is interested in having his language added to our list, and would like to help with translations, feel free to message us.

As this is finally done, we'll focus the upcoming weeks in fixing some bugs we've left pending, and with a few more new features that we've had on our to-do list!

Thank you guys for your support!

Update on match issues yesterday
Posted by Admin on February 09, 2019 02:48


Yesterday evening some of you might have noticed a small delay in the league update (after the matches).

There was a small bug in running the matches, and it has been fixed a few minutes ago.

Some of the leagues have been affected, mainly 5 lower league ones. If you guys notice something out of place, please let us know via the contact form.

Sorry for the issue.

Suspension Issue
Posted by Admin on February 05, 2019 10:47


We've been notified by you guys that there's an issue with suspensions - namely the suspension for yellow cards.

Just went through it, and it should be fixed! The issue happened only for players who had 3 yellow cards. They would never get un-suspended because of the bug.

We've manualy unsuspended those players, and we want to apologize for the inconvenience.

In case it still happens to you, please let us know.

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