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Server time: League Day 68, September 18, 2020 / 19:59

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Upcoming big changes coming to the game!
Posted by Admin on August 03, 2020 21:01

Hello everybody,

I have a big announcement this evening. I would like to start with a Thank You for playing, and I hope, having fun with it! I'm enjoying developing it with you guys, and I appreciate you giving it a chance.

So, I want to talk to you a bit about the future of the game. In the last couple of weeks, I've done some tests on the state of the game, on how the last updates affected the game, which teams have advantages over others and how difficult it is for a new player to catch up to the older managers.
What I found is that through normal gameplay, a new player has a though time catching up. Because older players could use the Transfer market at their will and make easy profits, no matter what would happen, they would still have money in the bank, max Facilities and great players.
Because of this, I don't want to specifically start targeting older players with limitations just for the sake of it.

So, after giving it a lot of thought, I want to announce that I'm going to reset the game at THE END of the current season. This season is going to finish, and we'll have our winners at the end.
I want to apologize if some of you feel dissapointed, but I am looking out for the best of the game. And I really believe that this move will make the game better in the future.

So, what is going to happen:
1. We are going to finish the season as normal;
2. At the end of the season, all of the teams and players are going to be erased;
3. Nobody is going to lose their account, but they will be able to choose new teams and start over fresh;
4. I will add a timer soon so that new players joining know that there is going to be a re-start of the game.

I want to couple the restart this with some things I wanted to add. Like a new and more realistic Player Generation algorithm. We currently have too many "Messi's" in the game, and this new algorithm is going to make the game more realistic and interesting.
Also, the new season is going to have a separate league for Reserve Teams, which will work in paralel with the Main team.

In the meantime, I am going to add new changes to the game, as usual.
For example, Scouting is going to have an overhaul soon, with a new Package-system and level of 'visibility' to attributes. More on that soon!

Also, I want to create a more active community for the game, so we're going to do some more fun things together! We're going to have a new Discord server where we can talk, and I'll want to do some contests and maybe some friendly Tournaments soon.

So stay tuned! More exciting features coming up soon!

Changes to transfers and wages
Posted by Admin on July 19, 2020 19:44

Hello everybody,

First of all - good luck to everybody who hasn't yet played the first match of the season!

Now, let's talk a bit about what you guys have been discussing quite a lot on the forum - the transfers, and the fact that human managers use it just to make some quick profit.

I've spent a lot of time this week (sorry for being a bit offline) thinking of ways to make a better system, without doing too many restrictions, and to keep a good flow to the game and to keep it fairly simple.

So, what I am proposing is this:

One of the main issues I found that is causing this problem is that the formula that generates the values of the players is too powerful. What I mean is that players that are very weak, are valued way too higher then what they should be. This makes selling the players a lot easier and teams can sell them easy.

So, what I did: I changed the formula so that player value grows in an exponential way (something similarly to what you guys have said).
The effect: Players that are good and have played consistently, will increase their value (the max I generated on my local environment went to around 7 Mil for the most valuable 2-3 players), while players that don't play or are free, have decreased by up 10 times. Eg. a player valued now at 2 Mil, went down to 200 K.
What changed: A lot more factors are taken into account now: The age, the contract length, the stats for up to 3 years (including current season), current and future potential, the position the player plays in.

I increased the ban from 20 to 30 days for players that are bought via the Transfer list.

As an example for the new system: If you try to grab a free player, depending on how good he is, you will pay around 10-100K. If you try to sell him, you might received bids between 100-130K. So the turnover rate for a transfer is way-way lower. If you indeed get a player, and you PLAY HIM, and use him as intended, if you sell him in a year or two, your profit will be indeed a lot higher, which is indeed something you would like.

This, coupled with the fact that you can take a limited number of players, the lower income + the large transfer ban should stop this farming of players.

Now, dealing with wages is actually more complicated.
First of all, the state of wages is actually a bit of an issue. Wages are actually way higher then they should, because they're supported by managers who sell for profit easily.

Once the new player values will take their place, and this profit stops, all teams will start having issues paying salaries.

So, I made a different formula to calculate wages, using a similar exponential formula, where the better a player is, the higher he will cost.

For smaller teams, this means salaries will actually go lower, as they won't be able to sustain themselves in 1-2 seasons. Higher teams will notice a smaller or similar salary cap.

A bit of context: I chose to keep prizes fixed, so that I can control somewhat the inflation of the game. Salaries as well, are calculated from a formula that is somewhat of a fixed base. Because of this, once transfers are out as a source of income, teams will struggle paying even salaries (espectially lower league ones).

- I'm considering other ways to allow teams to increase income - either through updates to Facilities or increasing the prizes.
- I'm considering adding a tax at the end of the season, based on the profit (a Shareholder tax or something like that, in order to decrease inflation)
- I'm considering that teams that win trophies or complete their season goal, to offer player prizes or salaries increase at the end of the season.

And I'm looking into some other things, I'll announce at a future date :-)

This changes have not been implemented yet, and the examples given are from my local environment.

New season and updates!
Posted by Admin on July 13, 2020 09:50


With this new week we're starting season 7 in the game! I would like to say Good Luck and a good season to everybody!

Secondly, this week was more about bug fixes then new features, with some of the more proeminent listed below:

1. If you're logged out of the game, you'll now get back to where you where.
2. A new Translation Area for those interested in helping the game with new languages!
3. You will now receive notifications when you're either outbidded or receive new bids for your players!
4. When rejecting a contract, players will now give you a reason

This upcoming week I'll focus more on some of the issues you guys discussed over on the Forum. I'll look over Transfers and how they work, and some features related to it.

More to come once I'll get to it though!


Version 1.17.5 update!
Posted by Admin on July 06, 2020 17:48

Hello everybody,

A new week, and a new list of updates with what's new in the game!

So, here we go:
1. You can Cutomize your Feed (Desktop). There's a new link in your account, where you can hide some suggestions you receive from your assistant manager.
2. Once you login, the Game will remember you, and will offer you just the password option (so it's easier to come back to the game). This happens the next time you login! 3. Push Notifications. You can find a new setting in your Preferences, where you can subscribe to Push Notifications. You will receive notifications only on New Messages and when a Match has been played!
4. You can view the last time a Manager has logged in in his Profile
5. The Forum has a new rating system. You will receive points for every Post & Thread you add, and you'll have a level system which will be displayed next to your profile on the Forum.
6. Consistency has been reduced a bit in the Match Engine.
7. You will receive new notifications when matches are drawn.
8. Reminders - In your account, you can set now Reminders (PRO). You will receive the notification on your Account.
9. Polls - I can add new polls in the newsfeed, for questions!
10. The club logo will now be displayed on the Team Jersey and in the player images!
11. Holiday Mode - If you need to leave on vacation (although it's more difficult in this period), you can activate the new Holiday Mode! What this will do, is that it will let the AI to handle your Tactics for your next matches while you're away. So you can have your vacation in peace!


Weekly update!
Posted by Admin on June 28, 2020 19:24


A new week and another set of new updated I can report to you guys!

1. You can now Train Players on new Positions. By going to their profile, you can choose what position you want them to learn. Keep in mind that this is a long-term endeavour, and it might take between 45 and 100 days, depending on their versatility and the position you want them to learn. It's going to be easier for a DR to learn to be a WBR, then for a SC to learn to be a DC!
2. Managers Awards are now displayed on every managers' profile.
3. As you all have noticed, your Assistant Manager will now propose you, based on your opponent, a preferred Lineup. This is meant to help you choose the best Lineup for your team!
4. Everybody will receive an email at the end of the season, which will be a short summary of what everybody did in the last season.
5. Added a small Last Match link in the Fixtures list.

Other then that, I finally fixed the Forum Links issue that was a bit annoying.
Also, there was an Enquiries fixture that was fixed, that you guys reported on the Forum.

Also, in order to avoid managers to profit from the Free-players system, there has been a small tweak when bringing in players via the Scout system. When you buy a player from the Transfer List, you will have typically a 20-day period in which you can't sell them.
For a player bought via a Scouting Report, you will have a 45-day period in which you will not be able to sell him.
This has been added as a notification in the Bidding menu, so you are aware of this.


New updates!
Posted by Admin on June 22, 2020 09:36

Hello everybody,

Here are the updates added last week:

1. Player Awards have been added in the game. Nearing the end of the season, the best players from the World, from every League and from every Continent will receive awards!
2. PRO! You can now add custom Events in future games. If you go to a Prematch, you will have a new option. An Event is something that will trigger at the minute you want it to. You can use it to mean something (eg. Players stop to applaud someone) or to make a funny remark.
3. Added the Clean Sheets stats for Keepers. Previously this wasn't implemented. So the count for these Clean Sheets started last week.
4. Fixed a bug with Transfers. Bot players used to bid only for players from the First Team of other Teams. This has been fixed, and they will make bids even for Reserves.
5. You can now compare Staff, the same as Players!
6. We have a World Fixtures page, where you can view any upcoming matches for the current day.
7. Other bug fixes!


Version 1.07.0 Notes!
Posted by Admin on June 14, 2020 20:13


Just finished version 1.07 this evening! What this includes below.

1. Fixed a bug on player and staff contracts. A retiring player or staff will refuse from now on any contract renewal you will offer them.
2. Added the possibility to compare a player with players from your shortlist.
3. You can now view players without bids in your My Transfers area.
4. Staff Reports will generate reports a lot quicker.
5. Smaller bug fixes!

I'll be working next on Player Awards (at the end of the season). More info about it soon!


Player Adaptation
Posted by Admin on May 21, 2020 17:28


I'm introducing today Player Adaptation. How this works:

When you will transfer a new player, he will have now a period to get accustomed to your club. This will be displayed as a percentage on his profile.

His adaptation will be updated every day, and how he adapts depends on his Professionalism. The adaptation period will take between 5 and 21 days.

How does this affect you? If you decide to play with a player not 100% adapted, he will not play at his full potential. So a player 80% adapted, will play only at 80% of his capacity.

As a side note, the Press Release has been updated. Players will react more consistent to your Interviews from now on.

Out of BETA!
Posted by Admin on May 20, 2020 13:02

Hello Everyone,

Good news! After a very long time in which we’ve been in BETA, I’m now confident to finally say that the first version is ready for launch.

First off, I want to thank everyone for testing out the game’s features and being the first players to join the community. Your feedback was greatly valued and thanks to your input we managed to make a better game that fans like you were looking for.

It took many months, but now I’m excited to announce that PRO Football SIM is no longer in BETA and, if you want to stick around, there are plenty of exciting new features I’m planning to work on next.

With the release of this 1st version, I’ll also be introducing Premium Subscriptions, which will allow you access to the best game features, while also giving you the same experience that you enjoyed until now. The website will continue to be ad-free, as I don’t think this is something that makes this type of game enjoyable.

As this is a time consuming game, and all of the features require a lot of work, if you want to support the development and gain access to awesome and new exclusive features, here’s what will change for you:

  • ● Customizing Your Team
  • ● Manager Quick Actions
  • ● Staff Opinions and Training Recommendations
  • ● Auto-Friendlies
  • ● Player Notes
  • ● Multiple Tactics
  • ● Team Attendance
  • ● Queueing Scouting and Team Facilities
  • ● And Other Features...

The monthly subscription will start at 3 EUR / mo, with discounts if you purchase for a longer period of time. Of course, you can opt-out at any time.

If this isn’t something you’re interested in, you can also continue playing the game for free.

You will still be able to enjoy these features a few days more. Subscriptions will be activated over the week-end!

Thank you, and thank you again for your support!

Shortcut Keys on Desktop!
Posted by Admin on May 14, 2020 20:05


We now have shortcut keys for the Desktop version of the game! Below there's the full list.

F1 - Help
F2 - Team Profile
F3 - Team Players
F4 - Manager Account
F5 - World Search
F6 - Shortlist
F7 - Team Scouting
F8 - Team Staff
F9 - Team Transfers
F10 - Team Fixtures
F11 - Team Facilities
F12 - Game Status

SHIFT + B - Blog
CTRL + D - World Transfers
CTRL + E - Team Finances
CTRL + F - Search
SHIFT + F - Forum
CTRL + G - Team Sponsors
SHIFT + G - Customize Team
CTRL + H - Inbox
CTRL + I - Team Confidence
CTRL + J - World Countries
CTRL + L - League Table
SHIFT + P - Manager Preferences
CTRL + T - Team Tactics
CTRL + U - Team Training
CTRL + Y - Notifications


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