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Archive - November 2020

Latest Match Engine Updates
Posted by Admin on November 17, 2020 22:01

Hello,

I wanted to share with you guys a few updates that I've implemented today and yesterday in the game.

I would also like to thank you for the feedback regarding the Match Engine. You guys were right - there was an issue with the Match Engine.

After receiving feedback from you on the forum, I decided to check what exactly was happening wrong (he inconsistencies reported). I digged a bit through the ME code, and found 2 issues (reported as well by you guys).
These were:
1. A lot of wrong passes that led to interceptions with goals scored against human teams
2. A bad conversion rate - a lot of shots and not many goals scored by human teams.

So - the 1st was caused by the reset - in the ME, players were mostly based on players generated via the old system. With the new system, players are more varied, less skilled somewhat, so I needed to tweak the ME to take this better into account. Also, I made the passes be more secure when the ball was into the teams own half.

2nd, regarding the bad conversion rate - I re-did the way shots are made/missed and how goals are scored. It's now based more on the player attributes, and after thousands of tests, it looks good.

Now, this doesn't mean you'll win every match, but the ME should be more consistent. Feel free to let me know if you notice something wrong.

3rd, based on feedback, I trimmed the text on the Report section to display text only for match events, and not for other events, like subs, changes in tactics, etc.

I've changed visually how passes are viewed in the Match Engine - Instead of passes made/missed, I've decided to add a percentage - so you can see easier and decide if a player did a good or bad job.

I've also fixed the Contract Offer that wasn't working properly. If you try to offer a new player a new contract, it will work as supposed.

I've also added a player/staff export feature. This will allow you to download a .CSV file you can use to sort/track changes for your players.

I would like to thank you guys again for your support!

Moving on after the reset
Posted by Admin on November 01, 2020 19:06

Hello,

I would like to thank you guys first for your help in fixing any outstanding bugs and issues that I missed in development. Unfortunately, I was hoping for a more smooth transition, so thanks again! :-)

Secondly, I would like to do a quick update to the latest changes coming this evening:

1. There's going to be an update to the values of the players, that will fix some issues with some values that were inconsistent.
2. Modified the AI of the Bot teams on the Transfer List. They're going to be less-aggressive when biding on players.
3. I implemented an automatic system that will look into missing Staff or Players, and will take care of any issues with player/staff generation.
4. Countries in Scouting will show only countries with at least 1 player. I'll be adding a few countries every week (so more players from more teams are available).

Third, what's coming up next?

Well, I would like to focus next week on any bugs that might appear + some new things.

1. Player Page - I'll move the Career Stats from the player page into a new page (for staff as well).
2. A possibility to downgrade already built Facilities.
3. Some other minor updates.

Thanks!