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New updates!
Posted by Admin on June 22, 2020 09:36

Hello everybody,

Here are the updates added last week:

1. Player Awards have been added in the game. Nearing the end of the season, the best players from the World, from every League and from every Continent will receive awards!
2. PRO! You can now add custom Events in future games. If you go to a Prematch, you will have a new option. An Event is something that will trigger at the minute you want it to. You can use it to mean something (eg. Players stop to applaud someone) or to make a funny remark.
3. Added the Clean Sheets stats for Keepers. Previously this wasn't implemented. So the count for these Clean Sheets started last week.
4. Fixed a bug with Transfers. Bot players used to bid only for players from the First Team of other Teams. This has been fixed, and they will make bids even for Reserves.
5. You can now compare Staff, the same as Players!
6. We have a World Fixtures page, where you can view any upcoming matches for the current day.
7. Other bug fixes!

Cheers

Version 1.07.0 Notes!
Posted by Admin on June 14, 2020 20:13

Hello

Just finished version 1.07 this evening! What this includes below.

1. Fixed a bug on player and staff contracts. A retiring player or staff will refuse from now on any contract renewal you will offer them.
2. Added the possibility to compare a player with players from your shortlist.
3. You can now view players without bids in your My Transfers area.
4. Staff Reports will generate reports a lot quicker.
5. Smaller bug fixes!

I'll be working next on Player Awards (at the end of the season). More info about it soon!

Cheers!

Player Adaptation
Posted by Admin on May 21, 2020 17:28

Hello,

I'm introducing today Player Adaptation. How this works:

When you will transfer a new player, he will have now a period to get accustomed to your club. This will be displayed as a percentage on his profile.

His adaptation will be updated every day, and how he adapts depends on his Professionalism. The adaptation period will take between 5 and 21 days.

How does this affect you? If you decide to play with a player not 100% adapted, he will not play at his full potential. So a player 80% adapted, will play only at 80% of his capacity.

As a side note, the Press Release has been updated. Players will react more consistent to your Interviews from now on.

Shortcut Keys on Desktop!
Posted by Admin on May 14, 2020 20:05

Hello!

We now have shortcut keys for the Desktop version of the game! Below there's the full list.

F1 - Help
F2 - Team Profile
F3 - Team Players
F4 - Manager Account
F5 - World Search
F6 - Shortlist
F7 - Team Scouting
F8 - Team Staff
F9 - Team Transfers
F10 - Team Fixtures
F11 - Team Facilities
F12 - Game Status

SHIFT + B - Blog
CTRL + D - World Transfers
CTRL + E - Team Finances
CTRL + F - Search
SHIFT + F - Forum
CTRL + G - Team Sponsors
SHIFT + G - Customize Team
CTRL + H - Inbox
CTRL + I - Team Confidence
CTRL + J - World Countries
CTRL + L - League Table
SHIFT + P - Manager Preferences
CTRL + T - Team Tactics
CTRL + U - Team Training
CTRL + Y - Notifications

Cheers!

Match Engine Updated
Posted by Admin on May 06, 2020 11:13

Hello everybody!

Today is a Match Engine update day! I've been working for the last 3 weeks on improving the way it's working. I wasn't happy with the previous fixes, and I wanted to take a bit more time into fixing what issues I have found.
So, what changes do we have?

1. I added a new Time Wasting feature. Now, players will literally waste time in the simulator when preparing for a Set Piece or the GK when throwing the ball. This will increase the likelyhood of a Yellow Card, which has a dedicated event now :-)

2. Improved the Physical 'combat' of the players on the field.

3. Updated the Counter-Attacking mechanism.

4. Updated the way the players Tackle.

5. I changed the way players Foul, and how much Damage they do to the other players. I fixed the issue with the SC's being more prone to be injured.

6. Updated the way players are chosen for events, so they should work more reliable now.

7. Updated the way Offsides work and are generated.

8. Updated how the Team Mentality works in the entire simulator. This is a new implementation, which should be closed to reality :-)

9. Completedly changed how the Determination attribute works in-game.

10. Updated how Stamina influences the Match Engine.

11. Changed what attributes Versatility influences in-game.

12. Upgraded how the players take decisions in the game. This lead to improved decisions on Crosses, Shots, Dribbles, etc.

13. Updated player ratings.

14. Updated the Clearing event for the players.

15. Updated Crossing so it's more realistic.

16. Updated how many times players Dribble and how it works.

17. Massively worked on how Headers and Shots work. The number of both have increased, so they generate more threats. Overall the shooting mechanics should improve.

18. Added a new Intervene defensive ability that works with the rest of them.

19. Updated how keepers work.

20. Massively updated how passing works in the game. Possession should work better.

21. Updated Set Pieces mechanism.

22. Improved the influence that Home Advantage and the Team Captain has on the players.

Cheers!

Version 0.99.9
Posted by Admin on March 30, 2020 19:42

Hello,

We've made a few new changes in the game, which are explained below:

1. Match Engine updates:

a. Morale now has an influence in the game. The happier a player is, the better he will play.
b. Modified the way short passing and direct passing work. Short passing will make your passes more secure, but will decrease how offensive your team is, while Direct passes will have an opposing effect.
c. Match reports will now show you a few information about the tactics your opponent is using.
d. Improved passing for defending teams. Weaker teams will do a better job at keeping possession now.
e. Tweaked the Tactics in the game.

2. Bot teams will generate better players at the end of the season.

3. Improved the training of Bot teams.

4. Managers will receive new Awards. For doing well in their National League or International League, they will receive notifications around 1 per month.

5. Enquiring a player will now add him to your short list.

6. Bug fixes.

Version 0.99.8
Posted by Admin on March 16, 2020 19:31

Hello everybody,

A few new features have been added to the game, the most important being:

1. Morale will be taken into account by players when negotiating a contract. The higher the morale, the easier they're likely to sign a better contract for your team.

2. You can now Enquire teams about their players. How this works is the following:

a. From a player page, you will Enquire about the price;
b. If it's a bot team, they will reply to your enquiry in a few hours;
c. Bots will make their decisioon based on their position in the League, International Cup Participation, Regional or League animosities, or the value of the player to their team (how important that player is for the team);
d. You will be notified if accepted or refuzed
e. If accepted, you will receive the required amount by the team
f. If you accept it, that player will be automatically Transfer Listed, with your initial bid as the first offer.

For human players, there will be an extra step, where they can add their desired price to the transfer and send the request.

3. When requesting a Friendly with a Bot Team, there's a chance for them to refuse you. This depends on the upcoming and past matches.

4. Forum Posts will have notifications in your feed now;

5. Bug fixes.

Press Conferences & Morale
Posted by Admin on January 15, 2020 12:22

Hello everybody,

Sorry for the lack of feedback lately, it’s been a busy couple of weeks, as well as the holidays. Hope everybody had great holidays and hope we’ll have a great 2020 together!
Back to business.. The reason I was out for these couple of weeks was because of a bigger set of features you guys have been asking about, so here they are:

> We now have Player Morale implemented. Every player will start with Superb morale, and will be visible in the Squad page.
Morale will increase slightly every day and will be largely influenced by Press Conferences (more below) and Individual Conversations (more below).
For every interaction, they will have a chance to react to your answers via their professionalism hidden attribute (higher professionalism - less likely they will be to react).
Players have 2 personalities when reacting to something: determination and ambitiousness. The type of question asked will determine for which of them they’ll react.

At the moment, Morale will not have a very big influence on the game, but will be implemented soon (will be announced) and will influence probably 2 areas: contract negotiations and match impact.

> You will be able to attend Press Conferences. Before and after a match you will notice a new notification asking to you ‘Attend a press conference’. By clicking on it, you will talk with the press in your area (every region will have its own Newspaper and Reporter). You will answer between 2 and 3 questions about the upcoming match.
Once responded, your players will react either in a good way (morale goes up) or a bad way (morale goes down). You will have a new icon which will tell you if he reacted good or bad.

> To be able to target specific players, once per day you will be able to talk to one of them, about their performance or training.
If you do, you won’t be able to talk to them about the upcoming match.

New training update!
Posted by Admin on November 18, 2019 15:08

Hello Managers,

I'm happy to announce an update that was long overdue. We know have an updated Training page.

So, here's whats new:

1. You can now tweak the team training schedule, per group of players: Field Players, Goalkeepers and Fitness (which incorporates both groups);
2. You can attend the training. By doing so, you will improve the player training :-)
3. You can now do Individual Training. This will allow you tutor up to 2 players weekly on some attributes you consider they are laking in!
4. You will also receive various detailed Coach Recommandations. These are quite interesting, as they will be able to 'read' your team, see where areas you are lacking in and propose you changes.

What is important to understand:

1. In order to get the best training results, you should focus your schedule on one of the attribute grups at least 3 times a week (Eg. this week train Defending 3 times). You can do a more balanced schedules of course, but your players will train less for every group.
2. Player will start to loose attributes later in life. Instead of the previous 28 years, they will now start to decline around the age of 31.
3. Training will happen same as before, Thursday!
4. There is a slight change that your players will injure themselves during training (with a max duration of 1-2 days).
5. THE TRAINING PAGE WILL LOOK A BIT OFF (Training Stats will show up wrong, there will be white text in the Player Improvements) because these support the new format, and this new format of training will run only on Thursday. :-)

So don't worry if everything isn't looking as it should for now.

Hope you'll like the new changes!

Cheers,
Cosmin

Player contracts added!
Posted by Admin on November 04, 2019 17:50

Hello everybody,

Starting now, every manager will have the opportunity to negotiate wages and contract length with their players.
If you view your player actions, you will notice a new option called 'Offer new contract'. Every player has been assigned an initial contract length to start with.

Every end of season, the contract length of every player will decrease, BUT player contracts will never expire. They will be automatically extended by the board (to avoid any type of abuse from managers) and wages will be re-negotiated on expiration day.

Why should you take the time to negotiate your contracts? Like previously said, every season, players who would end their contracts will get a chance to re-negotiate their salaries. This means that they will negotiate only upwards (so higher salaries).

By negotiating with them directly, you can keep your wage bill under control by offering them longer-period contracts (so wages stay the same), but also, it's possible for you to negotiate with them lower salaries.
Their willingness to accept this will depend on a new hidden attribute we're adding (Professionalism). A professional player will have a higher chance of accepting a lower salary, but an uprofessional player will be harder to deal with.

Staff will have the same features, and the same hidden attribute.

Professionalism is a scoutable attribute, and will show up with new scout reports.

If you have any questions, please ask in the forums!