Version 0.92.1 is out!
We've just finalized version 0.92.1 (week 17 - 24.02). It's already up and running. Please clear your cache if you're experiencing any issues.
What did we change/add?
1. Fitness has been changed. It used to be very difficult to manage it previously. From now on, it will drop less. You will notice the players in your teams will have a quicker recovery time.
2. We added a Fan Movement Graph in the Team Confidence area. This will show you how your Fans have been added in a nicer way.
3. We've added a Selling icon next to the players and staff on the Players and Staff Pages. Also, we fixed a small issue with the Apps field. It can now be sorted.
4. We've added a new information field on the Player Profile. You can now view the current player price from the transfer market.
5. You can now view the minimum price you need to pay to add a bid for a player on the Players/Staff transfers pages.
6. You ca now set a specific Tactic for every match. If you go to the Prematch area of the match, you will be able to set one of your Tactics there. That will be used when playing the match, so you can plan ahead!
7. We've added the Competition Prizes and the Final Payment from the Sponsors Area. You can now view clearly what amounts you will receive for your team at the end of the season.
8. We changed the way the Fixture results are displayed on mobile. It should look a lot clearer now!
9. Fixed the National league Average for every player on their Player Page.
10. If 2 teams have the same colors on the Match header area, the Away team will use their away colors. So the Stats and all the other things based on the team colors will look a lot better.
11. Fixed an issue with account deletion.
12. There was a double taxation on transfers happenning. This has been fixed. You will view the transfer taxes in your finances from now on.
13. The player value is now changed to be dynamic, and depend more on the real-market prices.
14. Bot teams will buy and sell Staff.
15. Training reports will not display GK fields for in-field players and vice-versa.
16. Bot teams will require min prices, depending on the values of the players they are selling.
17. We've generated a few new players over 19 (including GK) which were lacking.
18. Some other general bug fixes.
If you have any issues or questions, please send us a message.
Have a great evening!